Journal Part 1

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Larian Osterman was given the job of replacing some letters in the mansion of Alfin Vorn. She cased the place out, then came back at night to slip through the merchant’s fence, sneak past his guards (and guard drakes), scale the corner of the building and enter via a third story window.

She had to distract a guard drake in the third floor hallway by flinging a bag of mice (which she had brought for that purpose), but managed then to replace the letters in the third floor study and escape without further incident.

Next: Journal Part 2

Journal Part 1

The Nentir Vale zephyrinus